![]() I notice some sort of minimal lag everytime i enter a new area like graphic, model and asset loading or something, and when i return to the old areas which have completely loaded it run smoothly like normal but when i close twilight menu and restart the game the lag is back. Hi, sorry for my bad english but i am having a problem with pokemon black and white and black and white 2. I just don't want you to be assuming that DSATM makes code implementation irrelevant. All codes are of an "All-or-Nothing" nature, which means that every single code you put on needs to be activated at the same time, and if you want only a certain codes on for certain portions of the game? Well, you're going to be replacing the entire ROM every single time.Īgain, if none of this a priority, then by all means, DSATM is better than nothing. ![]() This wouldn't be a huge problem, but for the second major issue. First, it is HUGELY inconvenient, as implementing a patch requires modifying an entire ROM file (which can't be undone), which means plugging in your SD card or connecting your 3DS every single time you want to modify a code, and often replacing your ROMs totally. It's fine for AP patches, or Hard Mode/graphics mods, etc., but it's held back by two major flaws. Obviously it's your program, and what you add or don't, and where you focus your efforts, is totally your call, but if you're under the impression that DSATM does everything cheat implementation would, then you're mistaken. Just thought I would point out that DSATM is a pretty garbage replacement for cheat implementation.
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